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Lore of Vampires

Death Spasm D 11+

Magic Missile
Range: 5”

Effect: Roll one WS 7+ attack against the target. No saves of any kind allowed.

Witch Flight D 4+

Effect: Caster may immediately move to anywhere within 12”. (He may charge as opportunity permits, and does not need to take Climb Tests, but he may not hide.)

  • Caster may use this ability to move into close combat, in which case he counts as charging.
  • Caster may not use this ability to leave close combat.

Power of Darkness D 3+

Effect: When cast, roll a D12:

  • (1-2) Caster suffers 1 wound with no saves of any kind allowed. If caster is down to 1 Wound, then he goes out of action.
  • (3-12) Caster gains an extra +4 for his next spellcasting attempt.

Transfixing Glare D 6+

Range: Any enemy within 14” that is not engaged in close combat.

Effect: Target must roll a Leadership check. If failed, you may immediately move target up to his full Movement in inches, though he will not charge, climb up or down, or jump off buildings.

Word of Pain D 6+

Effect: All close combat attacks against caster suffer an additional -1 to WS rolls.

Lasts until: Caster is knocked down, stunned, taken out of action, or spell is cast again.

Doombolt D 9+/12+

Magic Missile
Range: 7”
Effect: Make one WS 5+ attack against the target.

Augment: At +3 Difficulty, everyone within 1” of target is attacked with WS 5+ as well. (Also affects friendly warriors in range.) (Declare which version you are attempting before rolling dice.)